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10 Stage Game Formula for Mobile Indie Game Developers
Hey there, we’re Kevin & Jilly, otherwise known as RisingHigh!

Hey there, we’re Kevin & Jilly, otherwise known as RisingHigh!

We’ve been in the mobile space for a little over 6 years now and extremely honoured to have over 18 million downloads so far and signed 8 Publisher deals. With 13 Games & 13  Apple Homepage Features, we are thrilled to have a 100% record of our mobile games being featured by all the major platforms.

As creative types, we’re super passionate on all aspects of developing and designing casual and hyper casual games and now, as well as running RisingHigh Studio, our game label, we’re also focussing on helping other game devs realise their potential and building mobile games too.

When we’re not geeking out with all the gaming stuff we’ll generally be… well, actually, let’s be honest, we’ll be either thinking about or playing games ????

In this book, we cover how to generate mobile game ideas all the way through to launching to the top of the App Store. Master the entire process step-by-step and become a Game Building Powerhouse.

Our 10 stage game formula outlines how we create our Hyper-Casual Games & how we've taken our Mobile Game Business to the Next Level and continue to live the dream as full-time indie game developers.

Here's what we cover inside:

01: Mobile Game Market Research, Trends & picking winning ideas.
02: Game Fusion and how to use it.
03: Prototype Building fundamentals.
04: Art Direction for successful games.
05: Game Building & what you need to consider regardless of the Tech you use.
06: The Users / Players Experience.
07: Game UI ( User Interface ) & the best monetisation strategies
08: What is Game Polish and why it's important
09: App Store Marketing Suite
10: Your Games Launch Calendar

We intended this book to be an easy read to help to refer back to when thinking about all aspects of building, designing and launching mobile games. As indie game developers it's so easy to forget the basics when we're just so deep into our game projects. We truly hope you enjoy the book :)

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Tags: Formula, Mobile, Developers

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